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Conform assigns a frame number to each image and makes sure the file will work later on.
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A Closer Look: Saving Videos To save as a video: File > Export Movie Conform takes / conform all takes: this is used for ensuring that the pre-production version of the image matches the post production version - use this if you intend to go back and edit again, especially if adding audio or any other effects.
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This helps retain consistency and makes for better detailed movements.
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Drag the red ball from the center to see what onion skin does - helps you look at the frame before/after in order to make sure your next shot captured is not too different from the shot before. There s a red ball on a dial with a circle in the middle. Onion Skin: This is a great function to help you see what the last frame looked like. Higher framerate and more frames means cleaner looking video - it also means a lot more work. The less you move, the better the animation will look between frames. I have added a total of 14 frames so far, about to add my 15th in this shot: Look at the bottom area: You can either play this animation from the screen, or press Play on the keypad.Ħ A Closer Look: Tips Do not move the object too much between frames. You can add additional frames by typing a larger number in the END FRAME line.ĥ A Closer Look: Making an Animation Slowly move your object, pressing the record button between each movement. The High-Res key plays back proxy frames from your finalĤ A Closer Look: Adding Frames Okay, so now that we re familiar with each button on the keypad.let s make some frames. By default, Dragonframe will only play the last 12 frames. The Short Play key plays back some of the frames you've shot. The Play button plays back all the frames you've shot. The Onionskin Left key will show your currently selected The Cut Back key eliminates a group of recently shot The Live key takes you to the Live View Frame. The Onionskin Right key will show the last frame over the Live View.
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The Onionskin keys allow you to overlay frames over one another. The Auto-Toggle key turns Auto-Toggle on and off. Cuts to a black screen at the end of a playback. When you release the button, you will switch back to Live View. The Live Toggle key switches between live and captured frames for as long as you hold it down. The Delete key deletes a frame when pressed twice. The Mute key turns off The Loop Key/Ping-Pong button will loop your entire frame sequence. However, you could animate a scene with only the Step, Play, and Shoot keys, if you so desired. When frames follow each other, it creates the illusion of movement.ģ A Closer Look: Dragonframe Keypad This page is an excerpt from There are 15 default keys on the keypad. Or if you scrolled through a flipbook, each page is considered a frame. If you look at a roll of film, each little square is a frame. What is a frame? Frames are individual pictures taken or drawn to form a short clip or movie. Along the right panel you can see a vertical display of numbers - this is also a timeline, showing details about each frame. For this, we are going to use timeline view, to view our frames as we create them. There are 3 buttons on the bottom left: timeline view, audio view, and X sheet view. This is the important one for this camera, as distance really affects the focus here.Ģ A Closer Look: Getting Started Open Dragonframe and create a New Scene. Click the camera icon and then click show webcam settings panel Make sure it s controlling Microsoft LifeCam Studio, not Facetime HD Camera Basic Controls Tab - Brightness, Contrast, Saturation, Sharpness, White Balance Advanced Controls Tab- Backlight Compensation, FOCUS - either auto, or drag the cursor left and right to change the focus. 1 Create Stop Motion Animation with Dragonframe 3 Open Webcam Settings Panel to control focus - shown above.